2012 VFX Showreel: Terminix

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▶ Terminix Eggs
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
Tasks:
– Basement set: Modeling, texturing, dressing and lighting.
– Creature Look development: working deeply on textures, creating specular and 32 bits displacement maps.
– Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
– Render Wrangler and supervising the pipeline.

 

Terminix Hallway
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
Tasks:
– Set: Modeling, texturing, dressing and lighting.
– Creature Look development: working deeply on textures like base color map, creating specular and 32 bits displacement maps.
– Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
– Render Wrangler and supervising the pipeline.

 

▶ Terminix Sink
Position: CG Generalist
Company: Dvein
Software: Maya, Zbrush, Mudbox, Vray, Nuke
Tasks:
– Set: Modeling, texturing, dressing and lighting.
– Creature Look development: working on textures like base color map or creating sss and specular maps, also 32 bits displacement maps.
– FX: Development of the creature gash, hand in hand with the FX artist.
– Render TD tasks: Setting up render layers and passes for correct composition in Nuke.
– Render Wrangler and supervising the pipeline.

 

▶ Audi A4
Position: Lighter TD – Generalist
Company: Furia Digital
Software: Maya, Vray, Nuke.
Tasks:
– Piston hero look development.
– Lighting of around 8 shots and correct preparation of render passes and layers for proper composition.

 

▶ Ikea 10%
Position: Lighter TD – Generalist
Company: Vando Production
Software: Maya, Vray, Nuke.
Tasks:
– Correct preparation of render passes and layers for proper composition.

 

▶ Eva
Position: Lighter TD – Generalist
Company: El Ranchito (Barcelona)
Software: Maya, Mental Ray.
Tasks: I worked on around 14 shots, I did the lookdev, lighting and prepared render layers and passes for good integration with footage.